This 3D Board Room environment was created using Unreal Engine as part of a company test project. Despite not passing the test, I am proud of the skills and techniques I applied to create this scene.
Details:
Software Used: Unreal Engine, Autodesk Maya/Blender (whichever you used), Substance Painter
Techniques: Modular asset creation, PBR texturing, lighting, and post-processing
Features:
High-quality, realistic materials and textures
Detailed furniture and fixtures
Natural and artificial lighting setups
Optimized for performance
This project helped me improve my understanding of environment design and optimization in Unreal Engine. Feedback is welcome!