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Jungle Watchtower

As part of the same challenge, I also created a jungle watchtower designed for reconnaissance and observation.

Features:

Game-ready asset
Optimized topology
Modular wooden construction
Weathered materials
Moss and environmental aging
Cloth canopy simulation
Real-time rendering workflow
Software Used
Autodesk Maya
Substance Painter
Unreal Engine
Photoshop
What I Focused On
Visual progression design
Game-ready optimization
Efficient UV layouts
Material storytelling
Real-time rendering presentation
Wireframe and topology cleanliness

This project was a great opportunity to practice creating production-ready environment and prop assets while balancing visual quality and performance.

Feedback and critiques are always welcome.

Thank you for viewing!