As part of the same challenge, I also created a jungle watchtower designed for reconnaissance and observation.
Features:
Game-ready asset
Optimized topology
Modular wooden construction
Weathered materials
Moss and environmental aging
Cloth canopy simulation
Real-time rendering workflow
Software Used
Autodesk Maya
Substance Painter
Unreal Engine
Photoshop
What I Focused On
Visual progression design
Game-ready optimization
Efficient UV layouts
Material storytelling
Real-time rendering presentation
Wireframe and topology cleanliness
This project was a great opportunity to practice creating production-ready environment and prop assets while balancing visual quality and performance.
Feedback and critiques are always welcome.
Thank you for viewing!